A primitive script input - used for strings, ints etc
All values are stored as a string and will be converted, so a type conversion must exist
Namespace:
Contracts.Data
Assembly: Contracts (in Contracts.dll)
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Assembly: Contracts (in Contracts.dll)
<DataContract()> _
<System.Reflection.Obfuscation(Exclude = true, ApplyToMembers = true)> _
Public Class PrimitiveScriptInput
Inherits ScriptInput
This language is not supported or no code example is available.
[DataContract()]
[System.Reflection.Obfuscation(Exclude = true, ApplyToMembers = true)]
public class PrimitiveScriptInput : ScriptInput
This language is not supported or no code example is available.
[DataContract()]
[System.Reflection.Obfuscation(Exclude = true, ApplyToMembers = true)]
public ref class PrimitiveScriptInput : public ScriptInput^
This language is not supported or no code example is available.
Name | Description | |
---|---|---|
PrimitiveScriptInput(string, string, bool, PrimitiveScriptInputType) | Consturctor |
Name | Description | |
---|---|---|
Clone() | clone some script input | |
Equals(Object) | Determines whether the specified object is equal to the current object. (inherited from Object). | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (inherited from Object). | |
GetDateRange(out DateTime, out DateTime) | ||
GetHashCode | Serves as the default hash function. (inherited from Object). | |
GetType | Gets the Type of the current instance. (inherited from Object). | |
MemberwiseClone | Creates a shallow copy of the current Object. (inherited from Object). | |
ToString() | Returns a string that represents the current object. |
Name | Description | |
---|---|---|
description | The description (inherited from ScriptInput). | |
is_optional | Whether or not this input is optional (inherited from ScriptInput). | |
name | The name of the input (inherited from ScriptInput). | |
type_value | ||
value_type |